I have this Tool that has a character inside and when ever a player spams it causes lag I been thinking I should keep the model inside the player model hidden when the tool is Unequiped and show when equiped
And I want to receive opinions
I have this Tool that has a character inside and when ever a player spams it causes lag I been thinking I should keep the model inside the player model hidden when the tool is Unequiped and show when equiped
And I want to receive opinions
Can you please clarify on what you mean by “when ever a player spams it”.
Is it when they are spam activating it? When they are spam equipping/unequipping it? etc.
Also, is the lag frame rate lag (client lag) or server lag
Sorry, my English is bad
Basically when a player spams the tool by equipping/unequipping all the clients on the server will start lagging
Im not entirely sure if it’s the server too.
Just to test - can you please disable the scripts contained within the tool and sees if it still causes lag?
I actually tried that too and the lag persisted.
I will provide a video
I removed the AnimationSaves Inside the Character.. And Sudently the lag is gone
Out of curiousity, what is in the AnimationSaves thing?
If there’s a lot of stuff, it would make sense that it’s laggy
Moving humanoids into and out of workspace can be laggy. Try disabling Humanoid. EvaluateStateMachine if you do not need the character inside to act like a character (e.g. standing, climbing)
Thank you very much, I will try this.
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