So, I’ve been looking around for a while looking for a solution and to be fair, I’m puzzled. All my other Roblox tools work perfectly fine when I use the Activated event, but now, it seems like this tool just won’t pick up any inputs at all. I click and instead of it ever activating, it never does. I try manual activation with the Activate function but that doesn’t work either. It’s not a problem with my functions either, because I can call those directly and it works. I haven’t seen anyone else have the problem so I’m unsure if there’s something wrong with my game.
Code:
local players = game:GetService(“Players”)
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
while character.Parent ~= workspace do
if character.Parent ~= workspace then
character = player.Character or player.CharacterAdded:Wait()
end
game:GetService(“RunService”).RenderStepped:Wait()
end
local humanoid = character:WaitForChild(“Humanoid”)
local slash = Instance.new("Animation")
slash.AnimationId = "rbxassetid://6167663786"
local slashAnim = humanoid:LoadAnimation(slash)
local cooldown = 0.4
local currentlyAttacking = false
local function attack()
currentlyAttacking = true
slashAnim:Play()
wait(0.3)
currentlyAttacking = false
print("attacked")
end
local function checkCD()
if not currentlyAttacking and cooldown == 0 then
attack()
cooldown = 0.4
print("check worked")
end
print("activated")
end
while true do
wait(0.1)
print(cooldown)
if cooldown > 0 and not currentlyAttacking then
cooldown -= 0.1
elseif cooldown < 0 then
cooldown = 0
end
end
script.Parent.Activated:Connect(checkCD)
(Note, this is a local script inside of a tool)