(topic deleted by author)
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To answer your question, I would indeed advise you to avoid loops and rather rely on events (BasePart.Touched, Instance.Changed, etc.) because loops do make unnecessary lag, especially when the loop is just an if statement and some code. (like this)
while true do
if <something> then
<thingy>.Color = Color3.new(<color>)
end
end
Though sometimes loops are necessary for the situation, especially when running main game loops like for a murder mystery game.
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