So recently I ran into a problem with my game, the problem that I currently have is that the game deletes the main map after 2 rounds and the script just stops. The current script I am using is this script below
local Status = game.ReplicatedStorage.Status
local clonedMap = workspace.Map:Clone()
local Tornado = game.ServerStorage.Objects.Tornado
local timeForGameToStart = 15
local timeToEndGame = 60
while true do
wait(3)
Status.Value = "Game starting soon"
wait(timeForGameToStart)
Status.Value = "Teleporting players..."
local players = game.Players:GetPlayers()
for i,plrs in pairs(players) do
local plrName = plrs.Name
local plrChar = workspace[plrName]
plrChar:MoveTo(workspace.Map.TeleportPoint.Position + Vector3.new(0,5,0))
end
wait(3)
Status.Value = "There seems to be a tornado forming soon"
wait(4)
Status.Value = "Try to seek shelter soon as this may be very dangerous"
wait(10)
Tornado.Parent = workspace.TornadoFolder
Status.Value = "THE TORNADO HAS FORMED, EVERYONE SEEK SHELTER IMMEDIATELY"
wait(timeToEndGame)
Tornado.Parent = game.ServerStorage.Objects
Status.Value = "It seems that the tornado is gone"
wait(4)
Status.Value = "It is now safe to exit your shelters now"
wait(4)
for i,plrs in pairs(players) do
local plrName = plrs.Name
local plrChar = workspace[plrName]
plrChar.Humanoid.Health = 0
end
workspace.Map:Destroy()
wait(3)
clonedMap.Parent = workspace
wait(5)
end
Also the error I get after the round and script is stopped is this
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I have tried switching some scripts around making the map get destroyed right when the game is about to start and clone it once the game starts but that doesn’t work.
If someone could help out that would be greatl