Total 'ragdoll' of a character or npc with a humanoid

I need a player’s character or npc containing a humanoid to be able to have no physics and no collision.
The best I have been able to achieve is setting the humanoid state to “Physics”, however, the head and torso is still forced to have collision on.

Is there any reasonable perhaps dare say I ‘simple’ way to set a humanoid character to a no physics state … Enum.HumanoidStateType.Physics but also be able to have no collision?

Thanks

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You would use PhysicsService and collision groups. Since the Humanoid is present in the character the UpperTorso and Head are always going to be CanCollide true.

You should also make sure to make it collide-able with ground, otherwise they’ll fall through.

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So if I am wanting the head and torso to not collide with anythings, would I create an empty collision group and set their character to that group and not the default? Is that how that’s done?

Also, thanks, I had totally forgotten about collision groups.

They will be welded to an object, and would be set back to normal if that weld breaks.

Depending on where you put the welds, limbs may go underground.

I’m pretty sure common practice is putting cancollideable parts at end of arms, legs and head.
Although you can do this with R15 without adding new parts.

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Thank you very much for the additional information. I appreciate it :slight_smile: