Good day, I have a model of my player, located inside the replicated storage for cloning to the workspace, with a simple touch event script that kills a player but for some reason it doesn’t fire? Is there a reason why the script doesn’t work on the cloned models?
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Are you using a local script or server script? If you do use serverscripts, Are you use the .Touched event is “connected” to a part and NOT a model? (I am talking about: script.Parent.Touched)
I placed a server script inside the model.
Here’s what my script looks like:
local body = script.Parent
local body = script.Parent
body.Touched:Connect(function(hit)
if hit.Parent.Humanoid then
hit.Parent.HUmanoid.Health = 0
end
end)
no errors?
coud be the misspelled "HU"manoid
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It’s Humanoid, not HUmanoid (unless you have a custom humanoid).
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Miscapitalized “HUmanoid” and Models cannot detect touch events
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Ah, thank you for telling me ![]()