I make a bomb that creates an explosion onTouched, and the function fires late after the bomb touches anything. How can I fix this?
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how long did it take for the function to fire.
Touched is often unreliable, you’d really just want to set it on a timer or check if a player got near using magnitude.
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@xxIamInevitable Is that really reliable? I’m not checking if it’s near just a player, I have to tell if the part touches anything to explode.
It takes about half a second before the function fires. I added no debounces so it’s supposed to instantly explode, but it’s delayed.
Can you show the script? Maybe I can see what’s wrong
You can simulate .Touched using magnitude.