Whenever I join the game this touched event fires without me touching it. Even if a add a argument to the touched function it still fires. Here’s a screenshot of the code:
Its probably another part touching it. Just use an if statement to make sure its a player
v.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
-- do code
end
end)
I’m gonna try that and see if that works.