Touched event firing when player joins the game

Whenever I join the game this touched event fires without me touching it. Even if a add a argument to the touched function it still fires. Here’s a screenshot of the code:

Its probably another part touching it. Just use an if statement to make sure its a player

v.Touched:Connect(function(hit)
  local player = game.Players:GetPlayerFromCharacter(hit.Parent)
  if player then
    -- do code
  end
end)

I’m gonna try that and see if that works.