Touched event not firing!

Hello! I’ve been trying to get a touched event to work on a serverscript the past hour or so, but I just can’t get it to work. Does anyone know why this touched event isn’t firing? The part is unanchored and often has a bodyvelocity moving it.

script.Parent.Touched:Connect(function(hit) -- this isn't firing
	if hit.Parent:FindFirstChild('Humaniod') then
		if hit.Parent:FindFirstChild('inGame') and hit.Parent:FindFirstChild('inGame').Value==true then
			local hitPlr = game.Players:GetPlayerFromCharacter(hit.Parent)
			print(hitPlr.Name.." ("..hitPlr.DisplayName..") ".."was hit!")
			hit.Parent:FindFirstChild('inGame').Value=false
			hit.Parent:WaitForChild('HumanoidRootPart',2).CFrame=workspace:WaitForChild('loseTp').CFrame
		end
	end
end)

script.Parent.Interaction.Triggered:Connect(function(player)
	game:GetService("ReplicatedStorage").fn:FireClient(player,"1")
	game:GetService("ReplicatedStorage").fn:FireClient(player,"3")
	local vel=Instance.new("BodyVelocity",workspace:WaitForChild('Ball'))
	vel.MaxForce=Vector3.new(2*math.huge,2*math.huge,2*math.huge)
	script.Parent.Highlight.Enabled=true
	local TweenService = game:GetService("TweenService")
	script.Parent.Highlight.OutlineTransparency=0

	TweenService:Create(script.Parent.Highlight,TweenInfo.new(2),{OutlineTransparency=1}):Play()
	vel.P=10000
	vel.Velocity=player.Character.HumanoidRootPart.CFrame.lookVector*math.random(47,61)
	workspace:WaitForChild('Ball'):WaitForChild('HitEffects')[math.random(1,#workspace:WaitForChild('Ball'):WaitForChild('HitEffects'):GetChildren())]:Play()
	game:GetService("ReplicatedStorage").fn:FireClient(player,"2")
	game:GetService('Debris'):AddItem(vel,0.1)
	
end)

I’ve tried using a LocalScript and it still won’t fire. Any help appreciated, thank you!!

you mispelled Humanoid

I need a longer message to send this message so i wrote this

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live saver, I don’t know how I didn’t catch this while writing it. Thank you so much!

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