Ok so I’m trying to remake a classic game, Plane Wars. I want it to look nicer, so I’m trying to make a rocket launcher from scratch. However, I’ve encountered a problem. The Touched event is firing before a rocket touches a part. The rocket is a simple brick with a BodyVelocity.
Has anyone else has this problem? How do I fix it? Any information is much appreciated!
There could be many things happening here. The rocket could have a bigger hitbox causing this, or the rocket could even have the touched event fired from other parts of the rocket. It would be easier for us to tell what the problem is if you showed us the script and showed the dropdown of the model.
The network owner is basically who “owns” the physics. You can change it to the server (nil) or a player. (Player instance)
Usually the network owner is automatically changed, but if you set via a script, then it won’t change automatically. BTW, you can only change network owner on the server.