.Touched event slowing down physics simulation on the instance it's called on

.Touched event is slowing down physics on the moving part that its called on. Actual AssemblyVelocity doesn’t appear to change. The behavior isn’t consistent, but it’s consistent enough.

Video showcasing the issue:

I simply have an Attachment and LinearVelocity in each part with the exact same values, however one has a script that runs the .touched event on its parent. You may have to run a few times to replicate it.
Note: This behavior doesn’t occur if the part simply collides. It only occurs if it collides with the .touched event active on it.

RBXL file: .touched_bug.rbxl (73.8 KB)

Initially I thought it was a quirk of .touched, but the inconsistency made me think this was a bug, so i’m making a report just in case.

8 Likes

I’ve been trying to find issues relating to this for a few days now and I’m glad you made a post about it this wasn’t happening a week ago and looks like a bug 100%

Normally it would not halt the velocity at least from my experience with using it so something must’ve went wrong with the latest engine change

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It’s been <2 weeks now, and this has still gone unaddressed. Should I update/revise my post to contain more info?

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Hey llama_lord,

Thank you for submitting this bug. Between the video and the RBXL file, we should have enough to look into this. We’ll update you once we have an ETA for the fix.

Best,
M0bsterLobster

5 Likes

Hello, was this bug addressed?
I appear to be running into a similar glitch now in December.

1 Like