When a player touches my kill block, they die instantly. However, if they continuously jump on it, they can stay alive for some reason. (My print statement does not work either) Won’t this affect many Kill blocks in obbies? Is there a way to get through this?
(I also saw this happen in bee swarm simulator.)
Edit: When I use this damaging block script
script.Parent.Touched:Connect(function(object)
local human = object.Parent:FindFirstChild("Humanoid")
if human then
repeat
human.Health -= 3
wait(0.1)
until script.Parent.TouchEnded
end
end)
The player’s health stops decreasing after they stop moving.