.Touched not working for a certain block

Making a shield barrier kind of thing, and I’m trying to make it take damage from gunshots and disappear once health is low. I set it up so guns can detect it through Hit.Parent.Humanoid:TakeDamage(), the only problem I’m having now is that gunshots won’t detect the part, but it detects other parts.

I had it print the parts name on .Touched, and every other part except the shield part is detected. There are no errors in the output, CanTouch is on, I have no idea what I’m doing wrong. I had set the part’s transparency to .5 to see the box more clearly and made it bigger, still no luck.

Seat.Shot.OnServerEvent:Connect(function(Player, MouseHit)
	if script.Parent.Barrel.Configuration.Ammo.Value > 0 then
		script.Parent.Barrel.Configuration.Ammo.Value -= 1
		local RayCast = Ray.new(script.Parent.BarrelFront.CFrame.Position, (MouseHit - script.Parent.BarrelFront.CFrame.Position).unit * 2040)
		local Hit, Position = workspace:FindPartOnRayWithIgnoreList(RayCast, RayCastIgnoreList)
		local Dist = (Position - script.Parent.BarrelFront.CFrame.Position).Magnitude
		local rayPart = Instance.new("Part", workspace)
		rayPart.Name = "RayPart" rayPart.Material = BulletConfig.Material rayPart.Transparency = BulletConfig.Transparency rayPart.Color = BulletConfig.Color rayPart.Anchored = true rayPart.CanCollide = false rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(BulletConfig.Thickness, BulletConfig.Thickness, Dist) 	rayPart.CFrame = CFrame.new(Position, script.Parent.BarrelFront.CFrame.Position) * CFrame.new(0, 0, -Dist / 2)
		rayPart.Touched:Connect(function(Hit)
			if Hit ~= nil then
				print(Hit.Name)
				if Hit.Parent:FindFirstChild("Humanoid") then
					print("Hit for (" .. BulletConfig.Damage .. ") Damage")
					Hit.Parent.Humanoid:TakeDamage(BulletConfig.Damage)
				elseif Hit.Parent.Parent:FindFirstChild("Humanoid") then
					print("Hit for (" .. BulletConfig.Damage .. ") Damage")
					Hit.Parent.Parent.Humanoid:TakeDamage(BulletConfig.Damage)
				end
			end
		end)
		TweenService:Create(rayPart, TweenInfo.new(BulletConfig.DissipateTime), {Transparency = 1}):Play()
		spawn(function()
			local Sound = script.Parent.Barrel.Fire:Clone()
			Sound.Parent = script.Parent.Barrel
			Sound:Play()
			Sound.PlaybackSpeed = Random.new():NextNumber(.95, 1.1)
			game.Debris:AddItem(Sound, Sound.TimeLength)
		end)
		game.Debris:AddItem(rayPart, BulletConfig.DissipateTime)
		script.Parent.Barrel.PointLight.Enabled = true
		script.Parent.Barrel.Beam.Enabled = true
		wait()
		script.Parent.Barrel.Beam.Enabled = false
		script.Parent.Barrel.PointLight.Enabled = false
	else
		script.Parent.Barrel.Empty:Play()
	end
end)

The Part’s name is “PBSTShieldHitPart”. No Print in the output.

I think a little bit of insight into the scripts will help us all to locate the problem. If we don’t see the scripts related to it we won’t know where the problem is ,really.
It will be really helpful if you edit the post to attach the scripts related

Updating now. Sorry about that.