Touchpan not working on studio emulation

Roblox studio can not emulate touchpan for some reason. I saw a post about this same bug from 4 years ago and it was closed, but the issue still persists.
I am on windows 11 (if that matters)

Expected behavior

I expect the touchpan to work for studio emulation to make it easy to test the functionality of code without having to open the game on a mobile device.

1 Like

Hi, thank you for filing this. I think the original post was closed because it’s a feature request, given that TouchPan emulation currently doesn’t exist.

We have this in our current plans, however we are not sure yet about the timing.

I’m going to mark this as a feature request and add it to our list of requests for this feature.

Thank you!

1 Like

please kindly look into this cc @missmandypanda (UserInputService.TouchPan and UserInputService.TouchPinch not being functional in studio with plans to support other useful [userinputservice] functionality)

i recently finished a personal rewrite of the playermodule and had to jump through a lot of unncessary hoops to test userinputservice TouchPan and TouchPinch. cc @AllYourBlox because i saw your comment in PlayerModule\CameraModule\CameraInput.luau line 289 (using forked playermodule from ver.686)

1 Like

Thank you for the feedback! I’ve flagged this with the team.

1 Like

Yesterday we rolled out some behind the scenes changes that add TouchPan, TouchDrag, and TouchSwipe support to studio device emulator. Feel free to give it a spin. I’ll flag TouchPinch support with the team for future updates as well.

EDIT: There was a snag with the rollout of TouchPan/Swipe/Drag. Expect those to see those working in device emulator in studio in a few days.

2 Likes

just dropping by to say that i got the rollout on my studio client, thanks a lot for adding the feature! very much appreciated

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.