Hi all,
Sometimes I test my game, and the TouchTapInWorld event does not fire even if I’m tapping until I’m in the game for a few minutes. Sometimes, I don’t get this error, and I’m able to shoot the bullet normally. I’m not sure why this is the case, but I suspect it may have something to do with the fact that there is a userinputservice before it? I know it has something to do with userinputservice because the print statement within the TouchTapInWorld does not fire; however, I don’t know what could be causing this issue.
UserInputService.InputBegan:Connect(function (input, gameHandledEvent)
if gameHandledEvent or not ExpectingInput then
return
end
if input.UserInputType == Enum.UserInputType.MouseButton1 and Mouse ~= nil then
local FireDirection = CFrame.new(GunFirePoint.WorldPosition, Mouse.Hit.p)
Fire(FireDirection)
end
end)
UserInputService.TouchTapInWorld:Connect(function (position, processedByUI)
print("Tap")
if processedByUI or not ExpectingInput then
return
end
local UnitRay = workspace.CurrentCamera:ViewportPointToRay(position.X, position.Y)
local NewRay = Ray.new(UnitRay.Origin, UnitRay.Direction * 500)
local hit, worldPosition = workspace:FindPartOnRay(NewRay)
local FireDirection = CFrame.new(GunFirePoint.WorldPosition, worldPosition)
Fire(FireDirection)
end)