I’m Trying To Make Loot Randomly Spawn In A Tower, When I Try To Do It, Nothing Clones And “Random” Won’t Work.
local BeginnerLootModule = require(game.ReplicatedStorage.Loot.BeginnerLoot)
--// TowerLoot
local Workspace = game:GetService("Workspace")
local CollectionService = game:GetService("CollectionService")
local TaggedParts = CollectionService:GetTagged("TowerLoot")
for _, taggedParts in pairs(TaggedParts) do
if taggedParts.IsFilled.Value == false then
local value = math.random(1, #BeginnerLootModule.TowerLoot)
local Newvalue = math.random(1, #value)
local picked_value = value[Newvalue]
local SelectedLoot = script.Loot.TowerLoot:FindFirstChild(picked_value)
SelectedLoot:Clone().Parent = workspace.TowerLootFolder
taggedParts.IsFilled.Value = true
if taggedParts.HasItem.Value == false then
SelectedLoot.CFrame = taggedParts.CFrame
taggedParts.HasItem.Value = true
end
end
end
The Module
local BeginnerLoot = {
["TowerLoot"] = {
["Guns"] = {
["AR15"] = {0.0002},
["Glock19"] = {1},
},
["Melee"] = {
["Butter Knife"] = {50},
["Broken Knife"] = {0.001}
},
["Nails"] = {math.random(5, 10)},
["Food"] = {math.random(1, 10)},
["Water"] = {math.random(1, 3)}
}
}
return BeginnerLoot
The Error
ServerScriptService.Loot.BeginnerLootHandler:12: invalid argument #2 to 'random' (interval is empty)