Trails acting different in different locations

the issue im facing is that the trails for the blade in my roblox game act weird on different maps, not like they should…

here is an example on how it should look

here is how it looks after the map changed maybe this has to do with position but im 100% sure the position isnt that far of the actual 0,0,0
image

here is after:

is this fixable?

Expected behavior

i expect the trails to act the same way even if the position is a bit off.

Hey UVDev,

Are you still seeing this issue? If so, could you provide us with a repro placefile?

issue seems to be fixed, thanks for still checking it out!

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