3ckg
(yield)
1
problem is in the video above
i’d like the transition between the two animations to be uninterrupted
here’s my code
if pfa ~= true then
canshoot = false
pfa = true
local pfanim = humanoid:LoadAnimation(firstreload)
pfanim:Play(0)
pfanim.Ended:Wait()
canshoot = true
end
local idleanim = humanoid:LoadAnimation(idle)
idleanim:Play(0)
roVivedd
(Rove)
2
I believe if you replaced the .Ended with .Stopped it should work.
1 Like
3ckg
(yield)
3
no, it gives the same result, even if i replace it with stopped
2 Likes
Maybe try to load the idle animation before it ends the equip anim?
3 Likes
3ckg
(yield)
5
Thanks, this worked.
if pfa ~= true then
canshoot = false
pfa = true
local pfanim = humanoid:LoadAnimation(firstreload)
pfanim:Play(0)
idleanim = humanoid:LoadAnimation(idle)
pfanim.Stopped:Wait()
canshoot = true
end
idleanim:Play(0)
system
(system)
Closed
6
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.