I am trying to make a cave at the end of a river fade into darkness with transparent parts stacked behind one another.
One angle:
Another angle:
I think what the issue might be is that the water behind the part is a MeshPart. When I moved the part away from the water, it worked fine. I’m not sure how to fix the issue though. Also, this also occurs when playing in the game and not just in studio.
At first, the river was a union, so I tried converting it to a MeshPart, but that didn’t work. I also tried searching for it on developer forum and google and didn’t find anything.

