Transparent particles do not render at all above graphics quality 7

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want particles to render.

  2. What is the issue? Include screenshots / videos if possible!
    They don’t.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have searched through the forums for about an hour and a half now but no threads actually have any helpful responses, just people talking about the particle cap which, no it isn’t, my place has a total of 2 individual particles right now from this one emitter I’m trying to get to work, none of them are rendering, and raising the graphics quality shouldn’t cause the cap to be reduced to such a small number that the only emitter in my game becomes completely invisible.

https://gyazo.com/5a02ec2886e4fbe97155b24cabd94612

If I make the particles any fully solid square texture then they render just fine, but that reduces the usability of particle emitters to basically zero for anything other than squares.

4 Likes

Ran into the same issue. All particles no longer render when my graphics are set above 5. I already tried it on a new, empty baseplate place, inserted a ParticleEmitter, not modifying any of the properties and the particle does not render!

3 Likes

Having the same issue can’t get any particle to render above a certain level in studio and game.

1 Like

The fix I’ve found is to disable particle flipbooks beta!

That fixed it for me thank you.

I wonder if they’re ever gonna get around to fixing this issue yet, cause this bug is extremely annoying.

-- if the issue is caused by having a beta enabled then yes it’s going to be fixed lol. just disable the beta

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