Triangle count increases when I export mesh from Blender to Studio. Help please!

So I’ve been working on this test tube rack. In Blender, the tris count was 500 (ish) but when I exported it I noticed a strange artifact so I exported it from Studio back to blender, and that’s when I noticed the tris count increased from 500 to 1,860.

I’m new to blender so I’m not sure why this happened. I tried searching for answers on the forum but couldn’t find any.

Screenshot 2023-02-04 at 5.25.15 PM

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Maybe it’s because of the transition? Maybe it caused because of the difference between programs to make the tris count higher? I don’t really know but that’s what I thin

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