TriTerrain Generator
“Create triangle terrain scenery with ease!”
I present to you a plugin that allows you to create Triangle Terrain very easily!
Features
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Generate Triangle terrain
Freely build triangle terrain from a set of points, which means you can make it as big or as small as you like!
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Built in Bad Triangle detection
Automatically detects oddly generated triangles and lets you know. Though this can be just a false positive, but better than not knowing!
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Straight-forward Guidance
The workflow is very straight forward, very hard to get lost! Highlights are implemented so you know what can be edited or not!
Screenshots
Video Demonstration
Usage
Upon opening the plugin, You have several options that you can do. One is to press on an existing generated terrain, or press Start Plotting (Create New). For demonstration purposes, start by pressing that button.
If you are brand new or unsure on how it would look like, you can press Spawn a Sample, this will spawn in a circular set of points, named Point, all group together named TerrainPoints.
Upon either pressing the Start Plotting (Create New) or Spawn Sample, you enter in a plotting phase 1. In this phase, you will plot out the boundary points for your terrain, basically an outline of where you want your terrain to be generated.
When you finish plotting the boundary points, press Confirm Outline to move to the next phase.
This next phase, you will be plotting the surface points, essentially points that have a difference in elevation or location.
For optimization purposes, there is a safeguard that will prevent you from moving to the generation phase if you have an even amount of Points. Ensure that you have an odd amount to ensure proper generation of the terrain
When you are finished with plotting the surface points, press on the Confirm Points. You will be asked if you are really done with plotting the points, as you can not plot new ones until you come back after full generation of the terrain.
If you do continue, it will finally generate the terrain. At this point, you can change the material and color. You can also enable the Paint Click+Drag to only have a certain amount of triangles to have a different material and color.
At this point, you can press on Finalize to finalize your terrain. You will now be brought back to the main menu, where can press on another set of TerrainPoints or anothe genereated terrain.
Known Issues / Limitations
“When I edit an existing terrain generation and want to restyle using the Paint Click+Drag, it doenst apply the color!”
This is primarily my fault, it will be fixed in the next hotfix, which should be soon.
There are some other smaller minor things that might not be working well, but I rather not fall into feature cramming and not get an update out.
Future Plans
I plan on adding more things so that it is more feature-complete.
- Prop Tool
I plan on adding this soon. It will be like Prop Line Tool in Cities Skylines
I am open to feedback!
If you have any more features that you wish to see me implement (atleast to the best of my abilities) or find anything wrong that needs fixing or just general feedback, please let me know. Contact me at Trellux#trellux or find the MDU social link to the server.
Changelog
2.0 - The Interaction Update 3/13/2026
The Interaction Update
NEW
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Point and Click Ability
- You can now plot points via pointing and clicking -
Plotted Points information
- You can now track how many points, estimated triangles and Coverage Area (in Acres or Hectares) is going to be generated. -
Per sub-triangle material + color selection
- You can now specify which triangles have a different material and color -
Edit later
- You can now come back to a older triangle terrain generation to add, remove or adjust points. [Color and material is coming later for edits] -
Attach to an existing terrain generation
- While plotting a new terrain points, you can now attach to existing terrain (boundary only for now) -
Settings tab
- Customizable plugin theme colors and Unit options (Imperial ↔ Metric) with individual options
UPDATED
- UI Unification
- Unified UI/UX design with CivilArc Road Toolkit
















