Trouble gettting GUI tweens to play for NPC Dialogue system

Hello, I have been working on an NPC dialogue system for my game. I used a server script and collection service to tag the NPCS, and when a player interacts, the server sends the NPC name to the client. I get no errors, and everything prints, but for some reason the tweens just aren’t playing. Does anyone have an idea as to what i couldve done wrong? Thanks!

local repStorage = game:GetService("ReplicatedStorage")
local tweenServ = game:GetService("TweenService")
local cam = game.Workspace.Camera
local dialogueModuelScript = require(repStorage.DialogueInformation)

local plr = game.Players.LocalPlayer
local char = plr.CharacterAdded:Wait()
local plrGui = plr.PlayerGui

local reponseBox = plrGui.Dialogue.responseBox
local dialogueBox = plrGui.Dialogue.dialogueBox
local dialogueText = dialogueBox.dialogue.Text
local response1Text = reponseBox.reponse1.Text
local response2Text = reponseBox.response2.Text
local response3Text = reponseBox.response3.Text
-----------------------------------------TWEEN STUFF
local dialogueInTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.In, 0, false, 0)
local dialogueOutTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0)
local responseInTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0)
local responseOutTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0)
local dialogueOutProperties = {
	Position = UDim2.new(4,0,0.78,0)
}
local dialogueInProperties = {
	Position = UDim2.new(0.4,0,0.78,0)
}
local responseOutProperties = {
	Position = UDim2.new(4,0,0.779,0)
}
local responseInProperties = {
	Position = UDim2.new(0.863,0,0.779,0)
}
local dialogueInTween = tweenServ:Create(dialogueBox, dialogueInTweenInfo, dialogueInProperties)
local dialogueOutTween = tweenServ:Create(dialogueBox, dialogueOutTweenInfo, dialogueOutProperties)
local responseInTween = tweenServ:Create(reponseBox, responseInTweenInfo, responseInProperties)
local ResponseOutTween = tweenServ:Create(reponseBox, responseOutTweenInfo, responseOutProperties)

local npcEvent = repStorage.npcTriggered
----------------------------------------------
local isTalking = false

npcEvent.OnClientEvent:Connect(function(npc)
	print("successfully received request from "..plr.Name.." to talk to "..npc.Name)
	if isTalking == false then
		print("opening dialogue")
		dialogueInTween:Play()
		responseInTween:Play()
		wait(1)
		isTalking = true
	elseif isTalking == true then
		print("closing dialogue")
		dialogueOutTween:Play()
		ResponseOutTween:Play()
		wait(1)
		isTalking = false
	end
end)

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