I’m creating my own animation editor plugin (it works very differently than the default roblox editor.) I have every other part of the animator working, but there is this one part I can’t seem to figure out:
How do I move the rig?
I’ve tried creating a KeyframeSequence
with the proper Keyframe
and Pose
objects → create animation with the correct temporary ID → load it onto the animator → then play the resulting track. I tried this since that’s how I thought the robox animation editor works. No success.
FYI, I know my sequence was correct since I was able to load it into the roblox animation editor and play it there.
I figured maybe it wasn’t possible to do this in the first place and they manually update the Motor6D
. That’s what I tried next. I’m updating the transform of one of my rig’s Motor6D
with no success. I see that the roblox editor does not modify C0
and C1
, but only modifies Transform
(seemingly anyway.) When I try to do it, no success.
tl;dr: How does the roblox animation editor work to move the rig’s joints in studio?