-
What do you want to achieve? Keep it simple and clear!
I want my round script to be able to detect when no players have a tag with a true or false value. -
What is the issue? Include screenshots / videos if possible!
The round is continuing and not stopping when all the tags of a certain value have been removed. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have found nothing similar to my question.
The related area of script:
local numberOn = 0
local numberOff = 0
for i = 60, 0, -1 do
status.Value = "Time Remaining: 2 minutes and "..i.." seconds."
for index, val in pairs(game.Players:GetPlayers()) do
if val:FindFirstChild("Tag") then
if val.Tag.Value == false then
numberOff = numberOff + 1
elseif val.Tag.Value == true then
numberOn = numberOn + 1
end
end
end
print(numberOn.." players are seekers")
print(numberOff.." players are hiders")
if numberOff < 1 or numberOn < 1 then
break
end
wait(1)
end
print(numberOn.." players are seekers")
print(numberOff.." players are hiders")
if numberOn < 1 then
status.Value = "The Hiders have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
elseif numberOff < 1 then
status.Value = "The Seekers have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
else
for i = 60, 0, -1 do
status.Value = "Time Remaining: 1 minute and "..i.." seconds."
for index, val in pairs(game.Players:GetPlayers()) do
if val:FindFirstChild("Tag") then
if val.Tag.Value == false then
numberOff = numberOff + 1
elseif val.Tag.Value == true then
numberOn = numberOn + 1
end
end
end
if numberOff < 1 or numberOn < 1 then
break
end
wait(1)
end
end
print(numberOn.." players are seekers")
print(numberOff.." players are hiders")
if numberOn < 1 then
status.Value = "The Hiders have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
elseif numberOff < 1 then
status.Value = "The Seekers have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
else
for i = 60, 0, -1 do
status.Value = "Time Remaining: "..i.." seconds."
for index, val in pairs(game.Players:GetPlayers()) do
if val:FindFirstChild("Tag") then
if val.Tag.Value == false then
numberOff = numberOff + 1
elseif val.Tag.Value == true then
numberOn = numberOn + 1
end
end
end
if numberOff < 1 or numberOn < 1 then
break
end
wait(1)
end
end
print(numberOn.." players are seekers")
print(numberOff.." players are hiders")
if numberOn < 1 then
status.Value = "The Hiders have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
elseif numberOff < 1 then
status.Value = "The Seekers have won!"
for i, v in pairs(game.Players:GetPlayers()) do
if v.Tag then
v:LoadCharacter()
v.Tag:Destroy()
end
end
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.