For some reason force field isn’t working for me. I create a part, add a special mesh in it, then add a texture, and the mesh becomes a little cube inside the original part.
Doesn’t matter which texture, part, or mesh type I use, they all have the same thing.
So from what I can see, you are trying to put a texture in as the id of a special mesh. There is a separate object you can insert into that brick called texture. Special mesh just allows you to create complex objects, usually imported from blender. Insert the texture object and put the id in that one instead.
No, when you put a texture on a special mesh inside a part with force field material, it automatically animates any texture you put on it, but using textures doesn’t do that
Assuming you want it to be cylindrical, you would have to enter a mesh id for a cylinder. You can find one in the toolbox and apply that mesh id to the one you want the force field. As shown in the screenshot is the meshId for a cylinder. The part itself is a cylinder and you will have to edit the scale to make the special mesh fit with the part, if needed. I hope this helps.
So I’ve been playing around with force-fields today. I made meshes in blender and imported them to roblox and they did not animate. So I grabbed some old meshes I had and tried those and they did animate. I realized that my old ones had textures on them and had been UV wrapped.
Make sure to UV wrap your meshes so that it animates!