The issue is, no matter what “Surface” I apply it to, the texture does not appear, and I’m not sure if this is some kind of bug or I just generated the mesh wrong.
I should point out that the MeshPart is generated based off of the EditableMesh, though attempting the something by using :ApplyMesh on an existing MeshPart does not work either.
I’ve tried searching the forums if similar problems have occurred to others but haven’t found anything, so I wanted to ask directly if anyone with more experience with EditableMeshes might know what’s going on?