Trying to apply Texture to a Mesh that had EditableMesh applied to it

I want to apply a Texture Object to a Mesh with EditableMesh actively manipulating its vertices, as shown in the video below.

The texture should look like this:

The issue is, no matter what “Surface” I apply it to, the texture does not appear, and I’m not sure if this is some kind of bug or I just generated the mesh wrong.
I should point out that the MeshPart is generated based off of the EditableMesh, though attempting the something by using :ApplyMesh on an existing MeshPart does not work either.

I’ve tried searching the forums if similar problems have occurred to others but haven’t found anything, so I wanted to ask directly if anyone with more experience with EditableMeshes might know what’s going on?

3 Likes

Here to bump this post, having the same issue as texture objects do not work on editable meshes correctly

It’s a known bug, but is of low priority apparently.

1 Like

This sucks, I would love to be able to put wave textures on my ocean mesh :stuck_out_tongue:


Best alternate is using surface apperance, but it has weird warping and looks really bad.

The other issue, and reason for me wanting to use Textures is they are surface based, vs the entire mesh.

1 Like

I’ve found that in my application of EditableMesh, NormalTextures in SurfaceAppearance don’t render.

1 Like

I was able to get surfaceapperances and material varients working, but they don’t do what I want to do with textures