Mooney, it doesn’t seem to be working at all, it keeps rotating my player even when it’s already been rotated here the code
local tab = {}
if tab[humrp] ~= "Rotated" and Climbing then
tab[humrp] = "Rotated"
local Tween = TweenService:Create(humrp, TweenInfo.new(.2, Enum.EasingStyle.Cubic), {CFrame = (humrp.CFrame * CFrame.Angles(0,0,math.rad(-90)))})
Tween:Play()
print("Rotated")
end