currently im just stopping the idle, playing the attack then going back to idle, but the way i have it set up its trying to go idle when the attacking event fires. how could i add this so its going to play idle only after the attack has played?
animateTower.OnClientEvent:Connect(function(tower,animationName,target)
if target then
stopAnimation(tower,"Idle") -- this stops the idle anim
playAnimation(tower,animationName) -- this line plays the attack anim
-- want idle to play after the line above is done ( cant do anim.stopped cause i want the idle to play outside of this remoteevent )
if tower.Config:FindFirstChild("Projectile") then
Projectile(tower,target)
end
if tower.HumanoidRootPart:FindFirstChild("Attack") then
tower.HumanoidRootPart.Attack:Play()
end
end
end)