lol im not a cframe expert, this took me 1 hour, still no solution
I want to make it so the Viewmodel is attached to the player’s camera with positioning offset, been struggling since I don’t know a lot about CFrame
“trying to add offset so the camera is supposedly in the head’s position without tilting”
the fact is, I’m making this so It reuses animations from the character to the ViewModel and a lot of them include headtilting making the ViewModel go sideways
gonna try to explain how it should work since I’m kinda bad at clarity lol
when I use the camera as HumanoidRootPart (w/ “offset”), the hands are over the camera
trying to use offset on the HRP works, but the main problem is that the models don’t rotate since I’m not sure how to get ONLY the rotation of the camera