Hello! Im making a Food Fighting game where the players are supossed to throw food at eachother and the last one standing wins, the thing here is that to make a smoother experience i put the food NetworkOwner to the player so the throw is smoother, but when that is made, it slows the response to all other clients, and maybe the server making the touch functions less effective, the problem with that is that it loses the fun of players trying to dodge the foods, because to their clients, when the other player fires a food at them, when it starts moving and they react, the food is already past them.
here is an example ( sorry for the bad quality )
robloxapp-20241028-1443050.wmv (1.2 MB)
I tried looking up for help but i couldnt find anyone talking about it and thats why im here making this page