So I’ve been playing around with surface appearance for the past months, I’ve been trying to find a way to make emissive textures, since I know there are metalness maps, that supports shiny effects, but I just cant figure out how.
https://gyazo.com/773eddb02b3a20553f98f136fa043015
Here’s an example of an effect that I made using surface appearance the texture is transparent, which is good, but its just not shiny enough, I did remake the whole effect with meshes to achieve a some what like it effect, here’s the result.
https://gyazo.com/ef933773f3d77f19c478babbbfbf460c
but I still think there are easier ways to work things around, anyone help?
1 Like