so i made a system when a player clicks a rig or girl rig and when they click the girl rig their torso changes to the woman’s torso, it does work it’s that when the player die’s the mesh doesn’t stay
Maybe keep a value on the player with the selected rig, and a table with the ID of every part to replace
local rigTable={
["Rig1"]= {["LeftHand"]=123456789} --And so on for all parts and all rig types
}
--Inside the character added event
for _,Part in character:GetChildren() do
Part.MeshID= rigTable[player:GetAtrribute("RigType")][Part.Name]
end