local RS = game:GetService("ReplicatedStorage")
local Event = RS:WaitForChild("ChangeOwner")
local Event2 = RS:WaitForChild("ChangeValue")
local cooldown = .6
local function GiveTeamTouches(TeamName,Amount)
for _,player in pairs(game.Players:GetChildren()) do
if player.Team.Name == TeamName then
print(player.Team.Name .. " has touched the ball")
while true do
player.MatchStats.TimeOnBall.Value += Amount
print("Gave player touch")
task.wait(1)
end
end
end
end
local function TimeOnBall(object)
for index,v in pairs(game.Players:GetPlayers()) do
if v == object.Owner.Value then
if v.Team == game.Teams.Red then
while true do
GiveTeamTouches("Red", 1)
print("Gave player a touch")
end
elseif v.Team == game.Teams.Green then
while true do
GiveTeamTouches("Green", 1)
print("Gave player a touch")
task.wait(1)
end
end
end
end
end
Event.OnServerEvent:connect(function(player, ball)
if ball.Name ~= "TPS" then return end
if not ball.Owner.Value == nil then
player.MatchStats.Tackles.Value += 1
end
ball:SetNetworkOwner(player)
ball.Owner.Value = ball:GetNetworkOwner()
ball.ReactDecline.Value = true
local reactbub = Instance.new("Part")
reactbub.Shape = Enum.PartType.Ball
reactbub.Size = Vector3.new(.5,.5,.5)
reactbub.CanCollide = false
reactbub.Anchored = true
reactbub.Material = Enum.Material.ForceField
reactbub.BrickColor = player.TeamColor
reactbub.Transparency = 0
reactbub.Name = "ReactBubble"
reactbub.Position = ball.Position
reactbub.Parent = workspace
reactbub:Clone()
local tweenService = game:GetService("TweenService")
local toTween = reactbub
local goals = {Size=Vector3.new(3.5,3.5,3.5)}
local tweenInfo = TweenInfo.new(
.5,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
)
tweenService:Create(toTween,tweenInfo,goals):Play()
wait(cooldown)
reactbub:Destroy()
TimeOnBall(game.Workspace.Balls:WaitForChild("TPS"))
ball.ReactDecline.Value = false
end)
I am trying to make it count the number of seconds the player has had the ball but since the while loop is happening the event doesn’t end so the other player can’t hit it any help is appreciated.