I’m trying to make it so that if the player dies, the music playing tweens to zero volume, and back to 1 volume.
But then it just does nothing when I die.
local players = game:GetService('Players')
local plr = players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild('Humanoid')
local ts= game:GetService('TweenService')
local info = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false)
local goal = {Volume = 0}
local goal2 = {Volume = 1}
local sound1 = script.Sound1
local sound2 = script.Sound2
game.ReplicatedStorage.Sounds.SoundEvent1.OnClientEvent:Connect(function()
sound1.Playing = false
sound2.Playing = true
end)
humanoid.Died:Connect(function()
local soundtween = ts:Create(sound1,info,goal)
soundtween:Play()
task.wait(3)
local soundtween2 = ts:Create(sound1,info,goal2)
soundtween2:Play()
end)
game.ReplicatedStorage.Sounds.SoundEvent2.OnClientEvent:Connect(function() --- dont mind this part, I didnt add the tween yet.
sound1.Playing = true
sound2.Playing = false
humanoid.Died:Connect(function()
sound1.Playing = false
task.wait(3)
sound1.Playing = true
end)
end)
Where is the script located?
Is this a local or server script?
Have you tried putting prints in each of the functions to see if they are firing?
Is Volume = 1 loud enough to play the sounds?
Why not try loading the sounds in the script, then just playing them instead of tracking back to ReplicatedStorage?
You also have 2 humanoid.Died:Connect functions with sounds in them.
I changed it so instead of a tween its just a for loop, but now when I die, the music comes back in a lower pitch than usual.
local players = game:GetService('Players')
local plr = players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild('Humanoid')
local sound1 = game.SoundService.Sound1
local isplaying1 = true
local sound2 = game.SoundService.Sound2
game.ReplicatedStorage.Sounds.SoundEvent1.OnClientEvent:Connect(function()
sound1.Playing = false
sound2.Playing = true
local isplaying = true
print("STEP1")
end)
game.ReplicatedStorage.Sounds.SoundEvent2.OnClientEvent:Connect(function()
sound1.Playing = true
isplaying1 = false
sound2.Playing = false
end)
humanoid.Died:Connect(function()
print("STEP2")
if isplaying1 == true then
for i = 1,10 do
wait(0.05)
sound2.PlaybackSpeed = sound2.PlaybackSpeed - 0.1
end
print("step3")
wait(2)
for i = 1,10 do
wait(0.05)
sound2.PlaybackSpeed = sound2.PlaybackSpeed + 0.1
end
print("step4")
end
if isplaying1 == false then
sound1.PlaybackSpeed = 0
task.wait(3)
sound1.PlaybackSpeed = 1
end
end) -- In startercharacter scripts/local script