Trying to move a frame inside a scrolling frame like offsets it for some weird reason any fix?

Does anyone know a fix for this?

There’s no fix for this. It’s just a consequence of how the dragged works.

You can use the properties panel to create your UI, though. It’s more precise and faster with a little practice.

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this isn’t necessarily a bug. dragging elements uses scale, and scale is a percentage of the size (the canvas size in this case) large canvas + drag = it will move to a completely different position.

You shouldn’t be dragging ui anyways. use the property inputs

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Fix for UIListLayout / ScrollingFrame issues

I was able to fix this by separating each section into its own Frame.

What I did:

  • Created a ScrollingFrame
  • Added a UIListLayout set to Vertical
  • Inside the ScrollingFrame, I made a separate Frame for each section
    • DevProductsContainer (Frame)
    • Gamepasses (Frame)

Then I placed the UI elements for each section inside their respective frames.
This keeps everything organized, allows proper vertical stacking, and makes the scrolling work correctly.

After doing this, I was able to drag items into each section without any layout issues, and everything behaved as expected.

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