i have welded all the parts toegether, and i unachored all parts besides the one that moves and for some reason the unachored parts dont move with the anchored one.
It roates only the anchored part
i have welded all the parts toegether, and i unachored all parts besides the one that moves and for some reason the unachored parts dont move with the anchored one.
It roates only the anchored part
Make sure to modify .CFrame and not .Orientation roblox is hard coded this way for welds.
Or you can use :PivotTo which still uses CFrame.
its giving me an error
TS:Create(Disps.AgeDisp.Wire.CFrame, RotationTI, {Orientation = Vector3.new(0, 180, -90)}):Play()
Nah, you’d have to update the model to a new CFrame is what he means, i don’t really know what you’re trying to do but you can just
local Wire = Disps.AgeDisp.Wire
TS:Create(Wire, RotationTI, {CFrame = CFrame.new(Wire.Position) * CFrame.Angles(0, math.rad(180), math.rad(-90)}):Play() -- tweak the CFrame as you see fit
i forgot to respond, like an hour ago i found this exact thing out too.
Also found out i can replay the tween to rotate it even more
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