Using workspace.Bus.PrimaryPart would not move the entire model. It would only move the PrimaryPart.
You can use this instead to move the entire model:
local PrimaryPart = workspace.Bus.PrimaryPart
while true do
local PrimaryPartPosition = CFrame.new(
PrimaryPart.Position.X,
PrimaryPart.Position.Y,
PrimaryPart.Position.Z
)
local TargetPosition = PrimaryPartPosition + Vector3.new(1, 0, 0)
workspace.Bus:SetPrimaryPartCFrame(TargetPosition)
wait()
end
This script would would cast a CFrame of the position of the X, Y, Z positions of the actual model’s primary part relative to the model itself. We can call SetPrimaryPartCFrame and continuously update the position through the loop, allowing for the model to move.
This method might be too antagonistic for the original poster’s liking. Their post was not descriptive enough to really determine what they needed.
local Primary = script.Parent.PrimaryPart
local model = script.Parent
for i = 1,100 do
wait()
model:SetPrimaryPartCFrame(CFrame.new(Primary.Position + Vector3.new(1,0,0)))
end
so It would set the PrimaryCFrame to a Different Position on a way That it Almost Looks like its Tweening