But it just does absolutely nothing. This is also not for an actual game, Its for a game that lets me run ss scripts. So don’t worry about security or anything. And also no I’m not exploiting.
Its not for a game its for a game that lets me execute code. Im making a custom executor so I don’t get my stuff logged. Its not for a game so don’t worry about security
Assuming this is for a exploit cause this is the only time I see stuff like this, make sure your executor is serverside as you can’t require modules from the client.
Isn’t for an exploit. It’s for a server side executor thingy. Like the script builder command on adonis. And I’m requiring the module from a server script. (I think I might have to send the module bytecode i think)
The game I’m using this on, I don’t think so. Because I tried executing something but it didn’t work, But when I executed something on studio it did. So that’s why I’m trying to use this loadstring module so I dont have to worry about loadstring being enabled.
You will need LoadStringEnabled set to true for loadstring to work. Given this module was last updated in 2016 this probably predates the FilteringEnabled update and probably doesn’t work anymore due to changes in game security.