Tween camera whilst focusing on the player

The purpose of this camera manipulation is for a death cam that will occur when the player dies, where the camera will zoom outward smoothly through tween service whilst focusing on the player’s head. The tweening process was not a predicament, but due to the linear trajectory the camera would focus away from the player, and it could not be deterred even through external corrections such looping the camera’s CFrame onto the player in run service.

local tween = ts:Create(camera, tweenInfo, {CFrame})

tween:Play()