My tween for some reason just continues after pausing it. Here ist he script:
local tween1 = TweenService:Create(camera, TweenInfo.new(160, Enum.EasingStyle.Quad), {CFrame = cameraPart2.CFrame})
local tween2 = TweenService:Create(camera, TweenInfo.new(160, Enum.EasingStyle.Quad), {CFrame = cameraPart1.CFrame})
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = cameraPart1.CFrame
tween1:Play()
tween1.Completed:Connect(function()
wait(1)
tween2:Play()
end)
tween2.Completed:Connect(function()
wait(1)
tween1:Play()
end)
foundGame.OnClientEvent:Connect(function(color, minutes, chessboard)
print("Now!")
tween1:Pause()
tween2:Pause()
local cameraShould = chessboard["Camera" .. color]
print(cameraShould.Name)
local tweenTo = TweenService:Create(camera, TweenInfo.new(2, Enum.EasingStyle.Quad), {CFrame = cameraShould.CFrame})
tweenTo:Play()
tweenTo.Completed:Wait()
camera.CFrame = cameraShould.CFrame
end)
This is inside of a local script. It does print “Now!” and the rest and it does tween to the target just that after it’s done tweening to the target, tween1/tween2 just continues.
This is not the entire script but I think more isn’t necessary (there are some variables defined on the top like ReplicatedStorage, …).
As you can see, I also tried setting the CFrame of the camera to cameraShould’s CFrame which isn’t working either.
Thanks!