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- What do you want to achieve? Keep it simple and clear!
I am trying to Tween the camera to each block in the folder here:

My problem is that the script does this:
But I am looking for it to do this:
(Obviously in a smoother style)
Here’s my script:
local TweenService = game:GetService("TweenService")
local cfStart = nil
local duration = 1
local GIF = game.Workspace.GameIntroCutscenefolder
local cameratable = {GIF.A,GIF.B, GIF.C, GIF.D, GIF.E }
local function tweencamerastartmenu()
print("initilizing")
local music = game.Workspace:FindFirstChild("JoinMusic")
if music then
music:Play()
else
print("Music not found")
end
---------------- Camera tweening -------------------
game.Workspace.CurrentCamera.CFrame = GIF.A.CFrame
for i, child in ipairs(cameratable) do
print(i, child)
local cfGoal = child.CFrame
--i = math.min(i + duration, 1)
--local a = TweenService:GetValue(i, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
--local cfTween = cfStart:Lerp(cfGoal, a)
local TS = game:GetService("TweenService")
local Ti = TweenInfo.new(5)
TweenService:Create(game.Workspace.CurrentCamera, Ti, {CFrame = cfGoal}):Play()
print("Ran")
end
end
wait(2)
tweencamerastartmenu()
I’m looking for a smooth tween between each brick in order. It’s supposed to be like a cutscene