Tween Not Running

In my script I have it so that my parts fade out by changing the transparency in tween service but it never changes. Can someone help?

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local AttackFolder = ReplicatedStorage:WaitForChild("Attacks").EnergyRing
local Spin = AttackFolder:WaitForChild("spin")
local E1 = AttackFolder:WaitForChild("e1")
local E2 = AttackFolder:WaitForChild("e2")
local E3 = AttackFolder:WaitForChild("e3")
local E4 = AttackFolder:WaitForChild("e4")

-- Tween Info --
local TInfo1 = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local TInfo2 = TweenInfo.new(1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local TInfo3 = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)


script.Parent:WaitForChild("RemoteEvent").OnServerEvent:Connect(function(player)
	local Humanoid = player.Character.Humanoid
	local HumanoidRP = player.Character.HumanoidRootPart

	local SpinClone = Spin:Clone()
	local E1Clone = E1:Clone()
	local E2Clone = E2:Clone()
	local E3Clone = E3:Clone()
	local E4Clone = E4:Clone()

	-- Clone Propersties --
	E1Clone:SetAttribute("Owner", player.Name)
	E1Clone.Parent = workspace
	E2Clone.Parent = workspace
	E3Clone.Parent = workspace
	E4Clone.Parent = workspace
	SpinClone.Parent = workspace
	E1Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
	E2Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
	E3Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
	E4Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
	SpinClone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
	E1Clone.Orientation += Vector3.new(0, 90,0)
	E2Clone.Orientation += Vector3.new(0, 90,0)
	E3Clone.Orientation += Vector3.new(0, 90,0)
	E4Clone.Orientation += Vector3.new(0, 90,0)
	SpinClone.Orientation += Vector3.new(0, 90,0)



	-- Tweens --
	local E1Tween = TweenService:Create(E1Clone, TInfo1, {Transparency = 0, Size = Vector3.new(1.74, 6.63, 6.624), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
	local E2Tween = TweenService:Create(E2Clone, TInfo1, {Transparency = 0, Size = Vector3.new(2.096, 7.983, 7.976), Orientation = Vector3.new(-5000,E1Clone.Orientation.Y,0)})
	local E3Tween = TweenService:Create(E3Clone, TInfo1, {Transparency = 0, Size = Vector3.new(0.727, 8.654, 8.647), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
	local E4Tween = TweenService:Create(E4Clone, TInfo1, {Transparency = 0, Size = Vector3.new(2.052, 7.817, 7.810), Orientation = Vector3.new(-5000,E1Clone.Orientation.Y,0)})
	local SpinTween = TweenService:Create(SpinClone, TInfo1, {Transparency = 0, Size = Vector3.new(0.051, 9.349, 9.341), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
	local E12Tween = TweenService:Create(E1Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, (HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position) + HumanoidRP.CFrame.RightVector)})
	local E22Tween = TweenService:Create(E2Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, (HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position) + HumanoidRP.CFrame.RightVector)})
	local E32Tween = TweenService:Create(E3Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, (HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position) + HumanoidRP.CFrame.RightVector)})
	local E42Tween = TweenService:Create(E4Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, (HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position) + HumanoidRP.CFrame.RightVector)})
	local Spin2Tween = TweenService:Create(SpinClone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, (HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position) + HumanoidRP.CFrame.RightVector)})
	local E13Tween = TweenService:Create(E1Clone, TInfo3, {Transparency = 1})
	local E23Tween = TweenService:Create(E2Clone, TInfo3, {Transparency = 1})
	local E33Tween = TweenService:Create(E3Clone, TInfo3, {Transparency = 1})
	local E43Tween = TweenService:Create(E4Clone, TInfo3, {Transparency = 1})
	local Spin3Tween = TweenService:Create(SpinClone, TInfo3, {Transparency = 1})


	E1Tween:Play()
	E2Tween:Play()
	E3Tween:Play()
	E4Tween:Play()
	SpinTween:Play()
	wait(2)
	E12Tween:Play()
	E22Tween:Play()
	E32Tween:Play()
	E42Tween:Play()
	Spin2Tween:Play()
	wait(0.5)
	print(E3Clone.Transparency)
	E13Tween:Play()
	E23Tween:Play()
	E32Tween:Play()
	E43Tween:Play()
	Spin3Tween:Play()
	print(E3Clone.Transparency)
	wait(1.5)
	E1Clone:Destroy()
	E2Clone:Destroy()
	E3Clone:Destroy()
	E4Clone:Destroy()
	SpinClone:Destroy()
end)  

Do your print statements print the proper values?