I want to make a camera tweening system and i created a little LocalScript with this inside:
local player = game.Players.LocalPlayer
script.Parent:GetPropertyChangedSignal("Occupant"):Connect(function()
if script.Parent.Occupant then
local camera = game.Workspace.CurrentCamera
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
local info = TweenInfo.new(.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out)
tween = game.TweenService:Create(camera,info,{CFrame = script.Parent.Parent.Mesh.Part.CFrame})
tween:Play()
wait(.5)
camera.CameraSubject = script.Parent.Parent.Mesh.Part
else
if tween then
tween:Pause()
end
workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed
local camera = game.Workspace.CurrentCamera
local info = TweenInfo.new(.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out)
local newtween = game.TweenService:Create(camera,info,{CFrame = script.Parent.Parent.Mesh.Part.CFrame})
newtween:Play()
wait(.5)
camera.CameraSubject = player.Character.Humanoid
end
end)
i thought this was strange because it looks perfectly fine…
AND… there are no output errors.