Tween Not Working

Hey, I’m trying to make a model follow a player using PathfindingService to create ‘paths’ and then tweening it between those paths. The model isn’t moving at all, but the print right after they tween is working. I don’t get any errors from the script and the parts marking the waypoint show up correctly.

Ignore the if DistanceTravelled, I’m going to change that later.

local tweenService = game:GetService("TweenService")

local tweeningInformation = TweenInfo.new(
	
	0.1, -- length
	Enum.EasingStyle.Linear, -- Easing style of the tweeninfo
	Enum.EasingDirection.In, --Easing direction of the tweeninfo
	1, -- number of times the tween will repeat
	false, --should the tween repeat?
	2 --- delay between each tween
)

local PathfindingService = game:GetService("PathfindingService")

-- Define the Pet and player
local Pet = script.Parent
local humanoid = Pet.PrimaryPart
			
-- Variables to store waypoints table and pet's current waypoint
local waypoints
local currentWaypointIndex
		
local function followPath(destinationObject, path)
	-- Compute and check the path
	path:ComputeAsync(Pet.PrimaryPart.Position, destinationObject.Position)
	-- Empty waypoints table after each new path coputation
	waypoints = {}
	
	if path.Status == Enum.PathStatus.Success then
		-- Get the path waypoints and start pet walking
		waypoints = path:GetWaypoints()
		
		for _, waypoint in pairs(waypoints) do
			local part = Instance.new("Part")
			part.Shape = "Ball"
			part.Material = "Neon"
			part.Size = Vector3.new(1,1,1)
			part.Position = waypoint.Position
			part.Anchored = true
			part.CanCollide = false
			part.Parent = game.Workspace
		end
		
		for _, waypoint in pairs(waypoints) do
			local propertyTable = {
				Position = waypoint.Position
			}
			local tween = tweenService:Create(Pet.PrimaryPart, tweeningInformation, propertyTable)
			tween:Play()
			print("playing")
		end
	end
		
end		


while true do
	local destination = script.Parent.Parent:WaitForChild("HumanoidRootPart")--define the destination
	local Character = script.Parent.Parent
	local HRP = Character:WaitForChild('HumanoidRootPart')
	local CurrentPosition = HRP.Position
	local DistanceTravelled = (CurrentPosition - HRP.Position).Magnitude
	if DistanceTravelled <= 10 then
		local path = PathfindingService:CreatePath()--Create a path
		followPath(destination, path)
	else
		print("teleporting to the character")
		Character:FindFirstChild(Character.Name.."'s Pet"):SetPrimaryPartCFrame(Character.HumanoidRootPart.CFrame)
	end
	wait(1)
end

Thank you!