Is there a way so I can make it like this for Tween Service? Or maybe something similar like this?
local Minimize = false
SettingsButton.MouseButton1Click:Connect(function()
if not debounce then
debounce = true
SettingsFrame.Visible = false and Minimze or true
local Tween = TweenService:Create(SettingsFrame, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Size = Minimize and UDim2.new(0, 0, 0, 0) or UDim2.new(1, 0, 0.922, 0)})
Tween:Play()
local Tween_1 = TweenService:Create(SettingsRounded, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size = Minimize and RoundedSize_2 or RoundedSize_1})
Tween_1:Play()
wait(2)
debounce = false
OpenSettings = true
Minimize = not Minimize
end
end)
or should I just stick like this?
local Minimize = false
SettingsButton.MouseButton1Click:Connect(function()
if not debounce then
debounce = true
if not Minimize then
SettingsFrame.Visible = true
local Tween = TweenService:Create(SettingsFrame, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Size = UDim2.new(1, 0, 0.922, 0)})
Tween:Play()
local Tween_1 = TweenService:Create(SettingsRounded, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size = RoundedSize_1})
Tween_1:Play()
else
SettingsFrame.Visible = false
local Tween = TweenService:Create(SettingsFrame, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Size = UDim2.new(0, 0, 0, 0)})
Tween:Play()
local Tween_1 = TweenService:Create(SettingsRounded, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size = RoundedSize_2})
Tween_1:Play()
end
wait(2)
debounce = false
OpenSettings = true
Minimize = not Minimize
end
end)
Because when I use the first code it says TweenService:Create property named ‘Size’ cannot be tweened due to type mismatch (property is a ‘UDim2’, but given type is ‘bool’), but I want to make it shorter script rather than use too many if else, how to do it?