Hi, so I have the folowing script:
local TweenService = game:GetService("TweenService")
Part = script.Parent
local TweenInfoSizeMinus2 = TweenInfo.new(
3, -- Time
Enum.EasingStyle.Quint, -- EasingStyle
Enum.EasingDirection.Out, -- EasingDirection
0, -- RepeatCount (when less than zero the tween will loop)
false,
0 -- DelayTime
)
local PartSize = Part.Size
local goalSizeMin2 = {}
goalSizeMin2.Size = Vector3.new(PartSize.X - 2, PartSize.y, PartSize.X - 2)
local SizeMin2 = TweenService:Create(Part, TweenInfoSizeMinus2, goalSizeMin2)
wait(3)
SizeMin2:Play()
wait(3)
Part.Size = Vector3.new(PartSize.X - 2, PartSize.Y, PartSize.X - 2)
wait(2)
SizeMin2:Play()
wait(3)
Part.Size = Vector3.new(PartSize.X - 2, PartSize.Y, PartSize.X - 2)
now in theoary it should run the tween, set size to 8, 1, 8 then run the tween again. then set the size to 6, 1, 6 (as the original part is 10, 1, 10) yet for some reason it only goes to 8, 1, 8 before stopping the script. (Note I will not use hard coding as it will be ineffective, and the only reason i set the size after is to prevent the script from going 10, 1, 10 to 8, 1, 8 twice)
Note I will NOT accept delaying for ~8 seconds as the wait-in between is just so I can see it more clearly.
Any help?