Without the tweening, it works perfectly fine. It moves, although it is very slow and doesn’t look good. When I try tweening it, the part doesn’t even spawn at all. There are no output errors, and I honestly have no clue what to do.
return (1-Time)^2*Point0+2*(1-Time)*Time*Point1+Time^2*Point2;
end
local supClone = game:GetService("ReplicatedStorage"):WaitForChild("Sup"):Clone()
local steps = 20
local StartPart = workspace.StartPart
local EndPart = workspace.EndPart
local CurvePart = workspace.CurvePart
for i = 0, steps do
local Time = i/steps
supClone.Anchored, supClone.CanCollide, supClone.Transparency = true, false, .5
supClone.Parent = workspace
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(100, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local goal = {Position = QuadraticBezier(Time, StartPart.Position, CurvePart.Position, EndPart.Position)}
tweenService:Create(supClone, tweenInfo, goal)
wait(1)
end
```
