Tweening character kills them at the end

I’m trying to tween the player’s character from one point to another and when the tween ends and I un-anchor the Root part, the character dies for some reason.

I created a CFrameValue object and when it changes in value, the character’s CFrame is updated as well

I use Character:SetPrimaryPartCFrame() to update the character’s CFrame when the tweened object’s value changes

The character is anchored at the start and un-anchored at the end.

Nevermind, the position was too low in the Y and the killing height was set to that, so that’s why it kept dying