Ulxqra
(Ulxqra)
August 24, 2020, 6:33am
#1
Tweening not working. I have no errors in output.
local HasPressed = false
local object = script.Parent.MainFrame
object.Position = UDim2.new(1,0,0,0)
script.Parent.Open.MouseButton1Down:Connect(function()
HasPressed = true
object:TweenPosition(UDim2.new(0.348, 0,0.122, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce, 2)
end)
Help appreciated, thanks!
1 Like
Ulxqra
(Ulxqra)
August 24, 2020, 6:37am
#3
I know how to tween and that does not help me.
1 Like
Ulxqra
(Ulxqra)
August 24, 2020, 6:40am
#5
Are you gonna help me? If your coming here to say that I cant script, why are you on devforum? Your supposed to help people not tell them they cant script smh
1 Like
kylerzong
(kylerzong)
August 24, 2020, 6:40am
#6
Upload a studio file with your GUI in it
Ulxqra
(Ulxqra)
August 24, 2020, 6:41am
#7
Goodbye.
Get off this thread…
kylerzong
(kylerzong)
August 24, 2020, 6:42am
#8
No need for salt
Have you printed something after the tween to verify that it is even being ran?
1 Like
Ulxqra
(Ulxqra)
August 24, 2020, 6:43am
#9
Yup. It prints it but is not tweening:
I made it print “I has been died” after the tweening, and it prints it but does not tween
kylerzong
(kylerzong)
August 24, 2020, 6:45am
#10
Well it should work with what you have posted, only other thing for me to look at is if you were to upload a model of the gui or a studio file containing the gui
kylerzong
(kylerzong)
August 24, 2020, 6:48am
#12
Seems to be working but the Frame’s Visible variable is false
1 Like